People, Press Play

Balenciaga’s video-game-in-place-of-fashion-show is, for now, gimmicky

Fashion shows—are they not pre-autumn/winter 2020 season? That seemed such a distance away. Since the last shows of that time (in Paris, to us), things have changed drastically for fashion, both for businesses and the people who consume them. The runway, while still important for many luxury brands, is less the ideal platform to deliver and to watch when you know that, for now, models are waking as if for a dress rehearsal, since no audience is present (at Chanel’s Métiers D’art, there was one—never lonelier Kristen Stewart). Brands are looking at other ways to present their seasonal collections. Film is the platform of choice, especially at Gucci, with their pretentious seven-parter that is now mostly forgotten (who remembers what Harry Styles wore?).

Balenciaga, the first to present the autumn/winter 2021 season, has opted to show the new collection as a video game, The Age of Tomorrow (that would be, according to their press material, the year 2031). Now, this is not targeted at those whose closest companion is their Razor hardware, since it has barely the thrill and force of an actioner. Fashion has always been a game (there are always winners, aren’t there?), but this time it’s really one. Being a Pokemom Go deserter, we need an actual gamer to tell us how good the Balenciaga game is. Okay, this is no Grand Theft Auto, but we didn’t think it’d be this slumberous. As with role-playing games, you can choose your own avatar to move through the five “zones”. There are 50 of them avatars, as there are 50 looks (and each exactly like the character models), but for some reason we are not able to pick any. There is no selector button, or key.

The opening scene is a Balenciaga boutique “in the future”, sparsely stocked, designed as if for a dystopian world (it’s rather evocative of the brand’s Rue St. Honoré store in Paris). There are no sales people to welcome or help you. Just unspeaking (it’s all soundless here), unreacting models that turn to give you a 360-degree view of what they wear. We navigate this space on our own, with the guide of illuminated arrows on the floor. When we encounter a rack of clothes, we could not tap on it to see what items are hung on it. In fact, practically everything in this game is unresponsive. We enter a cold world, and we’re left cold. It is odd that a video game has such impassivity. Hoping for more excitement, we leave the boutique (after some hard navigation) and are brought to a backstreet that is worthy of Batman’s Gotham. All the while, we pass Balenciaga-clad people. Many get in our way. Then we are shown a bus stop. A bus arrives, and we’re whisk away. By now, we feel we have been taken for a ride.

You probably guess that we didn’t finish the game. Truth be told, as much as we were, at first, excited to play it, we lost interest barely minutes into into the first zone. The thing is, it’s kind of mindless. We don’t know what the purpose is, what the target is, or what to look out for. We’re just walking. To make matters worse, navigating it is not so simple (or instinctive). On the smartphone, there are two buttons for you to move forward and to look around. Both did not work smoothly. If you play the game on your PC, there are designated keys—W, A, S, D—for you to move in the rather dark world of the game. And your mouse will be temporarily disabled (you’d be told to press the ‘ESC’ button to bring back the cursor). Once you try to use the mouse during gameplay, the screen goes bonkers, or the action moves at warped speed. The game really feels like a test run.

Curious, and for us to be able to post this report, we decided to go back to the game to finish playing it. But we were greeted with a screen that seems to depict a galaxy. There is a digital timer in the middle that appears to be counting down. At the bottom, a discreet message reads: “You ended the game prematurely. If you’d like to start again, please come back later.” Returning to the game means an hour later. If you played to the end, a different message appears: “Congratulations, you have reached the highest level of digital enlightenment. If you’d like to start another game, please come later.” Despite the puffery, it all seems very dour to us. Balenciaga shows under Demna Gvasalia have never been chirpy and buoyant affairs. This game is even less so—in fact, somewhat downcast. We’re surprised Balenciaga did not do something along the lines of the #crabdance challenge, presently with 56 million views on TickTok.

It is too much work to just make out what is fashion. Is there such a thing as too immersive? The irony (it’s Balenciaga!) is, we didn’t really get to see the clothes. Unlike select editors and clients (reportedly 200 around the world), we were not privy to a virtual-reality runway show, viewed through a set of Oculus. We had to click on the lookbook link on the Balenciaga website to have a clearer view of the clothes. And these displayed what Mr Gvasalia has been doing for the house: loose silhouettes, low-brow-high-brow pairings, sportif shapes, fitted turtles necks and loose skirts or wide pants, jeans of ripped knees (and, now, torn posterior), more exaggerated puffer coats (floral too), and more Balenciaga-branded T-shirts (and some with the PS5 logo). We sense that because the clothes are meant to be in the context of a video game, with the somewhat futuristic description The Age of Tomorrow, the clothes have to be at least moderately sci-fi, which may explain some of the metallic guards for limps, as well as armour, and armour parts. Afterworld or afterthought, we don’t know.

Photos: Balenciaga